Making Soap & Encouraging Habits

Prize Soap

Encourage young children to wash their hands by suspending a toy or prize in the middle of the bar of soap. Clear melt and pour soap works best for this as it makes it easier for them to see what they are working to free.

  • Fill a bowl (1.5 cups) with the soap pieces

  • Stir .5 tsp- 1 tsp of essential oil into the mix

  • Melt at reduced pour (we did 70%) in 30-second intervals stirring between each interval

  • Using a deep silicone mold, pour a base layer of soap

  • Let it harden

  • Put toy/prize in each cavity of the mold

  • Pour additional soap to cover the toy and fill the mold

  • When hard, remove the soap from the mold


Customized Melt and Pour Soap

Studies show that individuals give a greater value to items they have helped create. Affectionately termed, the “Ikea Effect”, parents can use this cognitive bias to their advantage when encouraging certain behaviors, in this case, having tweens and teens customize their own soap. It is also a fun craft that results in a useful final product that everybody needs, even when there isn’t an unstoppable virus on the loose.

Ikea Effect: a cognitive bias in which consumers place a disproportionately high value on products they partially created

  • Fill a bowl (1.5 cups) with the soap pieces

  • Melt at reduced pour (we did 70%) in 30-second intervals stirring between each interval

  • Stir .5 tsp- 1 tsp of essential oil into the mix

  • Add in 5-10 drops of soap colorant or food dye

  • Let it harden

  • Pour into silicon molds. Remember you can also use smaller ice cube/chocolate molds with fun shapes

  • When hard, remove the soap from the mold


Reverse Swear Jar

Reward good habits, deduct for negative behaviors, and work towards a goal. This technique of visualizing positive behavior is a staple in operant conditioning across fields. This time proven technique is even more effective when the entire family joins in

  • Using a dry erase marker, set intervals on a glass

  • Set out a bowl of items you will use to visualize every time you do a behavior. This can be marbles, coins, pasta, etc. Make sure the items are all the same size.

  • Assign point values to positive and negative behaviors. Add and subtract as behaviors are performed. Some examples are below

    • +2 for using hand sanitizer

    • +3 for washing hands

    • +1 for wiping down items as they come into the house

    • +4 for rinsing produce before putting away or eating

    • -1 for touching face

    • -3 for bringing in items without cleaning them first

  • Give rewards as goals are met

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Piña Colada Cupcakes